Scrap Mechanic Weapons Guide
Every ranged and melee option from early Farmbot fights to the underground boss arena.
Weapon tiers in 1.0
Scrap Mechanic is not a traditional shooter — weapons are crafted tools that slot into the survival loop. Every weapon has a specific role, and the best loadout changes as you progress from surface farming to underground mining.
Early game weapons
| Weapon | How to get | Best against | Ammo |
|---|---|---|---|
| Sledgehammer | Craftbot (starter) | Totebots, Haybots | None |
| Spud Gun | Trader exchange | Farmbots, Haybots | Potatoes |
| Spud Shotgun | Craftbot (mid-tier) | Tapebots at close range | Potatoes |
| Cornade | Craftbot (mid-tier) | Tapebot clusters, office corners | Corn cobs |
The Spud Gun is the first essential weapon. Without it, Farmbot raids will destroy your crops within the first week. See the trading guide for the exact exchange recipe.
Cornade
The Cornade is Scrap Mechanic’s first grenade — crafted from corn cobs at mid-tier Craftbot. It clears Tapebot nests around warehouse corners and office choke points where a Spud Gun cannot safely peek. Cornades also ignite flammable blocks, so aim away from wooden farm walls. For fuse timing, safe throwing angles and warehouse loadouts, see the full Cornade guide.
Mid game weapons
| Weapon | How to get | Best against | Ammo |
|---|---|---|---|
| Spud Launcher | Craftbot + Schematic | Trash Bot phases, groups | Potatoes (higher cost) |
| Sawbot (vehicle mount) | Schematicbot scan | Crop raids, base defence | Battery power |
| Turret Seat | Schematicbot scan | Automated base turrets | Spud rounds |
The Cornade is Scrap Mechanic’s first grenade-type weapon — Axolot added it after playtests showed warehouse office layouts trapping players against Tapebot crossfire. Throw it around corners to flush bots before pushing with a Spud Gun. It pairs well with cover blocks during warehouse clears.
The Spud Launcher becomes mandatory for warehouse roof fights and the Trash Bot’s final phase.
Late game weapons
| Weapon | How to get | Best against | Ammo |
|---|---|---|---|
| Plasma Drill | Warehouse schematic | Bedrock, ore veins | Battery power |
| Plasma Saw | Underground loot | Agrobots, Minerbots | Battery power |
| Claygun | Quest reward | Terrain (not bots) | Clay canisters |
Plasma tools are mining weapons first and combat tools second. Mount them on vehicles for the underground boss fight. Full reference: plasma tools.
Recommended loadouts by encounter
Farmbot raid (surface)
- Spud Gun + 50 rounds
- Spud Shotgun for close encounters
- Revival Burger x2
Warehouse clear (mid-game)
- Spud Gun + 100 rounds
- Spud Shotgun
- Cornade x6 for office choke points
- Spud Launcher for roof boss
- Cover blocks x20
Trash Bot boss (roof)
- Spud Launcher + 30 rounds
- Spud Gun for adds
- Full metal armour equivalent
- Revival Burger x3
Underground boss (Quest 8)
- Plasma Drill on vehicle
- Plasma Saw for Minerbots
- Spud Launcher for Agrobots
- Cookbot buff food — see Cookbot and food
Vehicle-mounted weapons
The strongest combat setups in 1.0 mount weapons on vehicles:
- Spud Gun cart — fast kiting platform for Farmbot fields.
- Sawbot harvester — automated crop defence that doubles as a raid response vehicle.
- Plasma Drill rig — mining vehicle that doubles as an Agrobot deterrent underground.
- Turret Seat fortress — stationary base defence with 360-degree coverage.
For build instructions, see vehicle design and defensive base.
Weapons that are NOT combat tools
- Connect Tool — building only, no damage.
- Paint Tool — cosmetic only.
- Lift — placement only.
- Claygun — terrain shaping; bots can dig through Claygun blocks but it does not deal damage.
Related guides
Watch the community walkthrough for this guide:
Frequently Asked Questions
Quick answers to the most common questions.
What is the best weapon in Scrap Mechanic?
There is no single best weapon. The Spud Gun handles early and mid game. The Spud Launcher is essential for bosses. Plasma tools dominate late-game mining and underground combat.
Can I craft ammo?
Spud rounds are crafted from potatoes at the Craftbot. Plasma tools use battery power. The Sledgehammer needs no ammo.
Do weapons work in Creative Mode?
You can spawn any weapon with /spawn in Creative, but there are no enemies to fight unless you spawn them manually.